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Naval actio madagascar refit
Naval actio madagascar refit







naval actio madagascar refit

Just because it's cheap to do so via refit, doubling torpedo attack on DDs won't necessarily make them better: a ship needs to fulfil its intended role, so every IC that does not improve its performance in a said role is wasted (torps won't make it easier to kill subs, while sonar does nothing against surface ships).That shitty DD people spam wouldn't cost 800IC either - more like 400-500, because they would use a different designer for spamming it, and won't put torps on majority of those (although, would likely spam tier II DD due to better IC/HP ratio).Extra speed and range from reffiting could use some explanation at 18 minute mark (you do hint at it some 10 minutes later, but it's supposed to be a guide, so clearly stating one of the main changes in NSB at least once is a must).also carriers are the real winners when it comes to NSB refits There is an exception to "don't change engine" rule: converted carrier hulls - when you swap engine type you don't get to pay that ridiculous penalty, instead it's treated just like any other new module.Integrated Designs boosts your naval research speed by 20%, another 20% for ship modules (totalling 40%) - feels like a complete waste if you are not using it while you do naval research.To get designer you're usually better off with getting extra 35 naval XP for Flexible Contracts to save 120 PP.Naval Reform spirit also boosts XP gain from focuses, so might be a better first pick, especially if the idea is to finish ships in queue first (so refits are likely delayed anyway).I realize that this is about refits, but:.The navies of WW2 were the product of choices made in the 1920s and early 1930s. You aren't going to change the naval balance of power in the timespan from 1936-1939. I keep one fleet with 1 BB 5 DD just for that.Īll in all, the game reasonably well represents the realities of naval construction.

naval actio madagascar refit

Keep your faster hulls for specialized patrol squadrons.Īlso, don't forget about shore bombardment. A 20 knot doomstack set to "engage at hgh risk" is a good bet.

naval actio madagascar refit

The UK wants to force battle as often as possible to eliminate the German and Italian naval threats. I feel like speed is a more important stat for strike forces that want to avoid battle. These techs don't require refits and will provide buffs in the order of 15-20% all told.

Remember, 1-1 casualties are in the UK's favour, as long as you're not throwing away anything valuable.Īlso, you can at least upgrade your ammunition techs (small shells, magnetic torpedoes, damage control and fire control). You may lose one or two in the process, but you'll find that you inflict massive casualties on Italy, which really doesn't have the capacity to sustain losses or the fuel to keep a real fleet out of port. If you have time, slap a few extra light cruiser batteries on the heavy cruisers. Two old battleships, 4 old heavy cruisers and a ton of outdated escorts are enough to simply crush anything that Italy can throw at you. The Mediterranean against Italy? Most definitely. This is something I would do after Germany and Italy's capital ships have been neutralized.Īs for their use in surface combat, it's really going to depend on how and where you use them (I'm talking about the UK's heavy cruisers here). Most subs are slow, and the "convoy escort" mission doesn't really require fast fleets. It's a very situational option, but worthwhile in my opinion. I'm sure there are other approaches, and I probably didn't get everything right, but I hope it's useful for some and thought provoking for others.Ĭlick to expand.One thing I omitted in the video is that those heavy cruisers are good candidates for conversion to escort carriers for ASW duty (1 CVL + 4DD). My aim with this guide was to inspire intermediate and veteran players to show a little more interest in naval warfare. Perhaps another thing that should have been said more clearly is that the amount of firepower (or naval superiority in general) gained "per construction cost" is much higher with refits than with new hulls. If you opt for "a change in course" or an early WW2, you'll need to adapt your build. My example was a democratic UK that goes to war in September 1939. Depending on when the war starts, you will want to build more destroyers and subs sooner rather than later, especially if you want a navy that can operate in three theatres. In the case of the UK, I did mention that they have a shortage of screens if they want to make use of all of their capital ships. I guess what I meant to say was "refit as much as possible" (especially your oldest ships) before expanding your navy based on what you need most. Click to expand.I perhaps made the statement a little too strongly.









Naval actio madagascar refit